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Uitati un cfg pentru cs 1.6 foarte bun !


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#1 Graure

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Posted 21 May 2007 - 11:12 PM

Uitati un config foarte bun !

echo "The Cyberathlete Professional League - Play Hard. Go Pro."
echo " On the web at: [url="http://www.thecpl.com""]http://www.thecpl.com"[/url]

alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"

alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"

alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"

alias tg_fn57dual "fn57; elites"
alias tg_tmpmac10 "tmp; mac10"
alias tg_famgal "famas; galil"
alias tg_m4ak "m4a1; ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"

ati_subdiv 0
ati_npatch 0
s_eax 0
s_a3d 0
rate 25000
cl_updaterate "101"
cl_cmdrate "101"
ex_interp "0.01"


Asta folosesq absolut toti din pgl. + Cateva binduri simple in cfg`u normal.Nu au voie cu altcv.sa va intre bine in cap si numai cautati cfg`uri originale de la playerii cunoscuti ca nu o sa gasiti cine shtie ce script sau "chestie" sa va faca mai buni !

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
//==========================================================================//
// [---Binds---]
//==========================================================================//
bind "TAB" "+showscores; timeleft"
bind "ENTER" "adjust_crosshair; say nextmap"
bind "ESCAPE" "cancelselect"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "podbotmenu"
bind "[" "voldn"
bind "]" "volup"
bind "_" ""
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio1"
bind "d" "+moveright"

bind "e" "+defuse1"
alias +defuse1 "+use; rc1; ms1; say_team "---===[DefusinG~BomB]===---~!CoVeR~Me!~"
alias -defuse1 "-use; slot10;"

bind "f" "stopsound"
bind "g" "drop"
bind "ca" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "exec rr.cfg"
bind "q" "lastinv"

bind "r" "+sayrel"
alias "+sayrel" "+reload; say_team "[-----RELOADING-----]~*pLeaSe~ProViDe~CoVeR*~"
alias "-sayrel" "-reload"

bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio3"
bind "~" "toggleconsole"
bind "UPARROW" ""
bind "DOWNARROW" ""
bind "LEFTARROW" ""
bind "RIGHTARROW" ""
bind "SHIFT" "+duck"
bind "F3" "buyammo1;vesthelm; vest; hegren; flash; flash; defuser"
bind "F4" "deagle; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
bind "F5" "mp5; buyammo1; buyammo1"
bind "F6" "ak47; m4a1; buyammo1; buyammo1"
bind "F7" "sg552; aug; buyammo1; buyammo1"
bind "F8" "awp; usp; buyammo1; buyammo1"
bind "F9" ""
bind "F10" ""
bind "F12" ""
bind "DEL" ""
bind "PGDN" ""
bind "PGUP" ""
bind "KP_ENTER" "vesthelm; vest"
bind "KP_MINUS" "p228"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"

//==========================================================================//
// [---Keys---]
//==========================================================================//
bind "f1" say "---==>>>~Re~aLLz~<<<==---"
bind "f2" "say HeatoN StyLe ^ _ ^ HeatoN FoRevEr >:P"
bind "f3" say ".:::[DeAgLe]:::."
bind "f4" say ".:::[Ak47]:::."
bind "f5" say ".:::[Mp4A1:::."
bind "home" "admin_restartround 1;developer 1;echo admin_restartround 1;admin_startmoney 800;echo admin_startmoney 800;admin_friendlyfire 1;echo admin_friendlyfire 1;developer 0;echo admin_rcon mp_fadetoblack 1;admin_rcon mp_fadetoblack 1;echo admin_rcon mp_maxrounds 15;admin_rcon mp_maxrounds 15;echo admin_rcon mp_roundtime 1.75;admin_rcon mp_roundtime 1.75;echo admin_rcon mp_freezetime 14;admin_rcon mp_freezetime 14;admin_say Teams get ready to start; admin_say PGL GAME IS ON GL & HF ALL !"
bind "KP_ENTER" "vesthelm; vest"
bind "KP_PLUS" "vest"
bind "MOUSE1" "+attack; adjust_crosshair"
bind j "snapshot; say_team "<<Taking-picture>>"
bind "v" say_team "La X1 g0g0g0 !"
bind "h" say_team "La X2 g0g0g0 !"



//==========================================================================//
// [---Misc-Settings---]
//==========================================================================//
console "1.0"
fps_max "100"
crosshair "1.000000"
gamma "100"
brightness "5"
con_color "100 255 200"
net_graph "3"
net_graphwidth "400"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "130.000000"
r_bmodelhighfrac "5.0"
mp_decals "50"
r_decals "50"
gl_dither "0"
gl_polyoffset "4.0"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
setinfo "dm" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "lefthand" "0"
+mlook

//==========================================================================//
// [---Sound---]
//==========================================================================//
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
_snd_mixahead "0.1"

//==========================================================================//
// [---N?¤tkoden---]
//==========================================================================//

//Corrected by CPL London Config Scanner: rate "8000.000000"
rate "20000"


//Corrected by CPL London Config Scanner: cl_updaterate "101"
cl_updaterate "40"

cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "0"
cl_allowupload "0"

//Corrected by CPL London Config Scanner: cl_cmdrate "30"
cl_cmdrate "20"

//==========================================================================//
// [---Mouse---]
//==========================================================================//
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3.6"
joystick "0.000000"

//Additions by CPL London Config Scanner
gl_max_size "512"
gl_alphamin "0.25"
gl_monolight "0"
lightgamma "2.5"
texgamma "2"
cl_solid_players "1"
cl_sidespeed "400"
gl_picmip "0"
gl_playermip "0"
r_drawviewmodel "0"
max_smokepuffs "120"
cl_movespeedkey "0.3"

//==========================================================================//
// [---Scripts---]
//==========================================================================//

//----------WaLK oNoFF----------//
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed;speak walk; developer 1; echo Walking enabled; developer 0"
alias walk_off "alias walk_t walk_on; -speed;speak run; developer 1; echo Running enabled; developer 0"
bind ALT "walk_t"

//=========Awp FireSpec=========//

alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;developer 1;echo awp mode ENABLED;developer 0;alias modespec m2; say "AwP MoDe oN"
alias m2 "bind mouse1 +attack;developer 1;echo awp mode DISABLED;developer 0;alias modespec m1"
// se scrie in config.cfg : bind <tasta> modespec - cand apesi <tasta> selecteaza modul // respectiv de tras
bind MOUSE3 "modespec"

//------------- QuicK sLaSH -------------------//
alias +quickslash "weapon_knife; wait; +attack2"
alias -quickslash "-attack2; lastinv"
bind "CAPSLOCK" "+quickslash"

//------------- BunnY HoP ----------------------//
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
bind "space" +bhop

//------4 Bullet Burst Fire: Glock------//
//Description: This script will shoot 4 bullets with burst fire glock instead of 3. Be sure to turn off when using other guns. Gives burst fire glock accuracy of semi automatic if you start off glock with semi auto.

alias +fastglock "+attack;+attack2;+attack2;+attack"
alias -fastglock "-attack;-attack2;-attack2;-attack"
alias fg "fgon"
alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"
alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"

bind "l" "fg"

//------Drawviewmodel Script------//
//Description: This script cycles through 3 different modes of hidden weapons:
//MODE1 - all weapons showing
//MODE2 - primary hidden - pistol and knife showing
//MODE3 - primary and secondary hidden - knife showing
//Extras: holding your reload button will cause the gun to show, letting go will hide it. Due to a bug (with half-life - not the script) the "-reload" is sometimes not registered so you might want to bind some button to "-reload" (example: bind tab "+showscores; -reload"

alias gorelood "bind r +relood"
alias goreload "bind r +reload"
alias +relood "r_drawviewmodel 1; +reload"
alias -relood "r_drawviewmodel 0; -reload; -reload; -reload"
alias q0 "r_drawviewmodel 0; slot1; gorelood"
alias q1 "r_drawviewmodel 1; slot1; goreload"
alias e0 "r_drawviewmodel 0; slot2; gorelood"
alias e1 "r_drawviewmodel 1; slot2; goreload"
alias k1 "r_drawviewmodel 1; slot3"
alias goq0 "bind 1 q1"
alias goq1 "bind 1 q0"
alias goe0 "bind 2 e1"
alias goe1 "bind 2 e0"
alias slunk0 "goh0"
alias slunk1 "goh1"
alias slunk2 "goh2"
alias goh0 "goq0; goe0 echo2; bind h slunk1"
alias goh1 "goq1; echo0; bind h slunk2"
alias goh2 "goq1; goe1; echo1; bind h slunk0"
alias echo0 "echo ||| PRIMARY HIDDEN |||"
alias echo1 "echo ||| WEAPONS HIDDEN |||"
alias echo2 "echo ||| WEAPONS SHOWING |||"

bind 3 "slot3; r_drawviewmodel 1"

//------Grenade Quick Throw Script------//
//Description: This Script switches to HE grenade and primes it when you press the key and throws it when you release it. This also works with any other grenades.

//Just substitute "weapon_hegrenade" for any of the other grenade names.

alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"

bind "mouse1" "+hethro"

//------Advanced Strafe Fire------//
alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+



clear

echo -----------========== ReVaN`S C0nfiG Lo4deD ========--------------
echo ______66666________99999______
echo ____6______66____99______9____
echo ___6_________6__9_________9___
echo ___6__________69__________9___
echo ____6_______6____9_______9____
echo _____6____6________9____9_____
echo ______6_6____________9_9______
echo ______66______________99______
echo ____6___6____________9___9____
echo __6______6__________9______9__
echo _6666666666666699999999999999_
echo ___________6______9___________
echo ____________6____9____________
echo _____________6__9_____________
echo ______________69______________
echo -ReVaN cfg oN- -cpL SeTTinGs oN- LocK & LoaD, g0
echo [---LoaDinG ScriPTs---]
echo [---AlmosT DoNe---]
echo [---LoaDinG aLL SeTTinGs---]
echo [---DoNe LoaDinG---]
echo [---aLL !ReaDy!---]
echo ---===[GL & HF]===---
echo pLaY cLeaN DoN`T Be a n00b

say "-cpL SeTTinGs oN- LocK & LoaD, g0 !"
exec userconfig.cfg

Un cfg foarte bun astept pareri !

#2 g0dz

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Posted 21 May 2007 - 11:49 PM

hm sal testez daca imi sta constant fps gg sa vad siiti zic!
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#3 gogoo

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Posted 22 May 2007 - 08:03 AM

Asa pare bun dupa ce contine dar pacat ca nu e facut de tine :) . E doar modificat in unele locuri.

#4 shadow_-_slayer

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Posted 22 May 2007 - 08:05 AM

Nu mai deschideti fratilor atatea topicuri de configuri, folositile si voi pe cele existente!

#5 Graure

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Posted 22 May 2007 - 08:17 AM

Asa pare bun dupa ce contine dar pacat ca nu e facut de tine :) . E doar modificat in unele locuri.

ba e facut de mine si de un prieten !! si nu mai postati aiurea !

#6 g0dz

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Posted 23 May 2007 - 11:47 AM

Gj graure imi mentine 99 fps:)
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#7 Graure

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Posted 23 May 2007 - 12:07 PM

Gj graure imi mentine 99 fps:)

ma bucur ca ati place cfg-ul meu !! mai astept pareri !! ;)

#8 Ghimy

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Posted 23 May 2007 - 12:34 PM

nu mi se pare prea special doar faza cu fps ce til mareste restu pare la fel ca toate cfg
Nimeni nu sa nascut invatat de acea sa inventat scoala

#9 Graure

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Posted 23 May 2007 - 12:40 PM

nu mi se pare prea special doar faza cu fps ce til mareste restu pare la fel ca toate cfg

nu e adevarat poti da hed mai multe !! si cand dai pe r scrie [-----RELOADING-----]~*pLeaSe~ProViDe~CoVeR*~ !! !! eu il folosesc si sunt foarte multumit de el !! P.S cand vrei sa dezamorsei bmb o sa ati scrie ---===[DefusinG~BomB]===---~!CoVeR~Me!~ si multe altele !! Daca vreti puteti pune un Sticky la acest cfg e fff bun , Astept pareri !!!

#10 g0dz

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Posted 23 May 2007 - 01:30 PM

nops man aveam un cfg care mai de graba imi skadea fps decat sa imi creasca asta imi tine constat ebun
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#11 Handbal

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Posted 23 May 2007 - 04:29 PM

in fine, ce face acest .cfg? :)
De ce ?®ţi tot freci m?®inile? Că mi-e frig.
Da' de ce nu-ţi bagi m?®inile ?®n buzunar?
Acolo mi-s mănuşile.

#12 g0dz

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Posted 23 May 2007 - 04:29 PM

loooool pai ce a faca men in priimul rand eu sunt multumit ca imi tine fps stabil!
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#13 Handbal

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Posted 23 May 2007 - 04:31 PM

si cum fac? fac un .cfg si pun in ea aceste comenzi? da 100 % ca functioneaza bine?
De ce ?®ţi tot freci m?®inile? Că mi-e frig.
Da' de ce nu-ţi bagi m?®inile ?®n buzunar?
Acolo mi-s mănuşile.

#14 g0dz

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Posted 23 May 2007 - 04:44 PM

damah faci un fisier cfg pui ce e mai sus si gata merge fb!
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#15 Graure

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Posted 23 May 2007 - 05:49 PM

damah faci un fisier cfg pui ce e mai sus si gata merge fb!

ms mult ca vb asha frumos despre cfg-ul facut de mine voi mai posta lucruri interesante pe forum !! Akum lucrez la un addons cu detoate si totul facut in limba romana !! pana maine va fi gata , maine il voi pune pe rapidshare si pe urma il voi pune pe forum !! dar pana atunci astept pareri despre cfg-ul asta si nemultumiri daca nu va place puteti sa spuneti !! astept post :-* !!

#16 finetty

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Posted 23 May 2007 - 06:26 PM

e plin de aliasuri boss nu imi plak cfg-urile cu multe aliasuri si mai stiu io ce

#17 Graure

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Posted 23 May 2007 - 06:52 PM

e plin de aliasuri ***** nu imi plak cfg-urile cu multe aliasuri si mai stiu io ce

O sa mai scos din aliasuri !! esti singurul care se plange de acest cfg astept post !!

#18 ShaGuar123

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Posted 23 May 2007 - 07:52 PM

CiberConfiG =>unbindall
bind "TAB" "+showscores"
bind "ENTER" "sv_restart 1"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "[" "say nextmap"
bind "]" "say timeleft"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "botmenu"
bind "`" "toggleconsole"
bind "a" "+moveleft;cl_righthand 0"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright;cl_righthand 1"
bind "e" "+use"
bind "f" "impulse 100"
bind "r" "+reload"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "say /Top10"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "say /Rank"
bind "q" "lastinv"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "botmenu"
bind "w" "+forward"
bind "UPARROW" "say re all"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ALT" "+dynamiccrouch"
bind "CTRL" "+duck"
bind "F1" "admin_say Re allz"
bind "F2" "admin_freezetime 0;admin_restrict on;admin_restrict smoke;admin_restrict tactical sh;admin_rcon mp_startmoney 800"
bind "F5" "snapshot"

//// Gun's ////

bind "KP_HOME" "scout;primammo"
bind "KP_UPARROW" "galil;famas;primammo"
bind "KP_LEFTARROW" "aug;sig552;primammo"
bind "v" "ak47;m4a1;primammo"
bind "KP_RIGHTARROW" "awp;primammo"
bind "KP_END" "usp;secammo"
bind "KP_DOWNARROW" "deagle;secammo"
bind "KP_PGDN" "mp5;primammo"
bind "KP_INS" "primammo;secammo;defuser;hegren;vesthelm"

//// Bind's ////

bind "MWHEELDOWN" "r_drawviewmodel 1;cl_righthand 0"
bind "MWHEELUP" "r_drawviewmodel 0;cl_righthand 1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "strafe"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_bobcycle "999"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_corpsestay "0"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "chuckskull"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "45"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1"
fastsprites "3"
fps_max "104"
fps_modem "101"
gamma "3"
gl_dither "1"
gl_picmip "2"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "100"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
sv_aim "9999999999999999"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "6"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook


//// Echo ////



clear
// ####### EcHo #######
// cOntaCt v!a iCq: 153057657
echo "-= DeL1qVenT CS Config - Loading =-"
echo "-= DeL1qVenT CS Config - Loading Complete =-"
echo *****[ Configuratie activata ]*****
echo --=== DeL1qVenT Is FucK1nG You ===--

play soundsoundremix

//// Name ////

name "DeL1qVenT"


//// Skills ////


// DON'T MESS WITH THIS.

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"


// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"


// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"


// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"


// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"


// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"


// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"


// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"


// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"


// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"


// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"


// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"


// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"


//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"


// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"


// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"


// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"

// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

//// Walk ////

alias walkon "+speed; alias walk walkoff; scr_connectmsg Merg Tiptil"
alias walkoff "-speed; alias walk walkon; scr_connectmsg 0"
alias walk walkon
bind shift walk

//// B'Hop ////

alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "SPACE" "+bhop";alias +bhop "alias _special @bhop;@bhop";alias -bhop "alias _special";alias @bhop "special;wait;+jump;wait;-jump"


//// Tinta ////


alias tinta_1 tinta_on
alias tinta_on "alias tinta_0 tinta_on; cl_dynamiccrosshair 0;echo cl_dynamiccrosshair 0;"
alias tinta_on "alias tinta_0 tinta_off; cl_dynamiccrosshair 1;echo cl_dynamiccrosshair 1;"
bind "ALT" "tinta_0"


//// Radar ////

alias radar_t radar_off
alias radar_off "alias radar_t radar_on; hideradar"
alias radar_on "alias radar_t radar_off; drawradar"
bind "'" "radar_t"


play soundsoundremix






http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html

#19 g0dz

g0dz

    Capitan

  • Members
  • PipPipPip
  • 892 posts
  • Location:Campina
  • Interests:net &amp; games

Posted 23 May 2007 - 08:07 PM

hm o sal testez si pasta si iti spun parerea
---_By=g0dz=_---

#20 Graure

Graure

    Capitan

  • Members
  • PipPipPip
  • 905 posts
  • Gender:Male

Posted 23 May 2007 - 09:46 PM

CiberConfiG =>unbindall
bind "TAB" "+showscores"
bind "ENTER" "sv_restart 1"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "[" "say nextmap"
bind "]" "say timeleft"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "botmenu"
bind "`" "toggleconsole"
bind "a" "+moveleft;cl_righthand 0"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright;cl_righthand 1"
bind "e" "+use"
bind "f" "impulse 100"
bind "r" "+reload"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "say /Top10"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "say /Rank"
bind "q" "lastinv"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "botmenu"
bind "w" "+forward"
bind "UPARROW" "say re all"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ALT" "+dynamiccrouch"
bind "CTRL" "+duck"
bind "F1" "admin_say Re allz"
bind "F2" "admin_freezetime 0;admin_restrict on;admin_restrict smoke;admin_restrict tactical sh;admin_rcon mp_startmoney 800"
bind "F5" "snapshot"

//// Gun's ////

bind "KP_HOME" "scout;primammo"
bind "KP_UPARROW" "galil;famas;primammo"
bind "KP_LEFTARROW" "aug;sig552;primammo"
bind "v" "ak47;m4a1;primammo"
bind "KP_RIGHTARROW" "awp;primammo"
bind "KP_END" "usp;secammo"
bind "KP_DOWNARROW" "deagle;secammo"
bind "KP_PGDN" "mp5;primammo"
bind "KP_INS" "primammo;secammo;defuser;hegren;vesthelm"

//// Bind's ////

bind "MWHEELDOWN" "r_drawviewmodel 1;cl_righthand 0"
bind "MWHEELUP" "r_drawviewmodel 0;cl_righthand 1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "strafe"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_bobcycle "999"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_corpsestay "0"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "chuckskull"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "45"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1"
fastsprites "3"
fps_max "104"
fps_modem "101"
gamma "3"
gl_dither "1"
gl_picmip "2"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "100"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
sv_aim "9999999999999999"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "6"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook


//// Echo ////



clear
// ####### EcHo #######
// cOntaCt v!a iCq: 153057657
echo "-= DeL1qVenT CS Config - Loading =-"
echo "-= DeL1qVenT CS Config - Loading Complete =-"
echo *****[ Configuratie activata ]*****
echo --=== DeL1qVenT Is FucK1nG You ===--

play soundsoundremix

//// Name ////

name "DeL1qVenT"


//// Skills ////


// DON'T MESS WITH THIS.

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"


// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"


// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"


// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"


// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"


// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"


// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"


// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"


// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"


// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"


// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"


// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"


// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"


//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"


// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"


// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"


// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"

// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

//// Walk ////

alias walkon "+speed; alias walk walkoff; scr_connectmsg Merg Tiptil"
alias walkoff "-speed; alias walk walkon; scr_connectmsg 0"
alias walk walkon
bind shift walk

//// B'Hop ////

alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "SPACE" "+bhop";alias +bhop "alias _special @bhop;@bhop";alias -bhop "alias _special";alias @bhop "special;wait;+jump;wait;-jump"


//// Tinta ////


alias tinta_1 tinta_on
alias tinta_on "alias tinta_0 tinta_on; cl_dynamiccrosshair 0;echo cl_dynamiccrosshair 0;"
alias tinta_on "alias tinta_0 tinta_off; cl_dynamiccrosshair 1;echo cl_dynamiccrosshair 1;"
bind "ALT" "tinta_0"


//// Radar ////

alias radar_t radar_off
alias radar_off "alias radar_t radar_on; hideradar"
alias radar_on "alias radar_t radar_off; drawradar"
bind "'" "radar_t"


play soundsoundremix






http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html

o sa il testez si o sa ati spun daca sa mentine fps sau daca il scade !! Si app nu mai fa reclama mai bine sterge reclama din cfg-ul tau ;)




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